Seite auswählen
3D Textures: Perlin Noise

3D Textures: Perlin Noise

  Volumetric Noise algorithms: In video games, noise algorithms are used whenevery randomness is required. For example water movement is often simulated using a noise function. For such application, it is sufficient to have a noise function which generates a 2D...

Proposal got accepted :)

It got accepted yay My topic of my master thesis which is about the simulation of real time materials for sculpting applications got accepted from the university. The first part will be the creation of an outline. The major sections according to the guidelines are:...

My Master Thesis

My Master Thesis My master thesis will be about the simulation of materials like marble, stone or wood for sculptin applications. The work will include a demo implementation where the user can sculpt objects by using various tools in VR(Virtual Reality) using HTC...
Wattenizer: First Mobile Game

Wattenizer: First Mobile Game

Our second game: Wattenizer Wattenizer is the second game from us and is a mobile game where you can play a card game called „Watten“. Watten originates from Bayern, Germany and therefore is widely known in Germany and Austria. Watten is played with...
Steamworks with Unity as Steam game

Steamworks with Unity as Steam game

Steamworks with Unity As we got greenlit, we are preparing the final steps before releasing. This also includes the implementation of Steam related stuff like archievements and the overlay which appears when you press „Shift + Tab“ in a Steam game. We use...
Free WordPress Themes, Free Android Games

Durch die weitere Nutzung der Seite stimmst du der Verwendung von Cookies zu. Weitere Informationen

Die Cookie-Einstellungen auf dieser Website sind auf "Cookies zulassen" eingestellt, um das beste Surferlebnis zu ermöglichen. Wenn du diese Website ohne Änderung der Cookie-Einstellungen verwendest oder auf "Akzeptieren" klickst, erklärst du sich damit einverstanden.

Schließen