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Steamworks with Unity as Steam game

Steamworks with Unity As we got greenlit, we are preparing the final steps before releasing. This also includes the implementation of Steam related stuff like archievements and the overlay which appears when you press "Shift + Tab" in a Steam game. We use Unity as...

On Greenlight – yeah!

Hey guys, we did it. Our game "Endless Dream" is published on Steam Greenlight. Now it depends on you. If you like the game make sure you give us a thumbs up and leave a comment.  Currently we are working on game improvements and "media stuff" to spread the word. The...

God Scene System

God Scene System: Our coder has ripped out his god scene system from endless dream and published it in the asset store. You can buy it for 10$ in the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/75033 The aim of this system is to implement a...

Crystal Generator

Crystal Generator: Our coder has developed a fancy new tool for unity which is the Crystal Generator. This tool is capable of simulating crystal growth like those occuring in nature. Crystals in video games are often generic structures created by an artist and often...

Coder goes on Youtube

Development Videos on Youtube. Our programmer has started to maintain a Youtube channel with his nickname "Ragnara". His channel is going to mix Lets Play with Game Development related stuff. It will also show updates about our game projects if it doesn't contain huge...

Hypersoul: The super early prototype

The creation of Hypersoul: Our first game "Endless Dream" is the continuance of a student project called Hypersoul which was developed before our team was founded.  This project was mainly used to learn the basics of unity and like many other projects mandatory at our...

The birth: Foundation

Foundation: The foundation of our team began with a game project at our university which was an early prototype of endless dream. The project itself was all about learning Unity and not intended to be released one day. During that time, the development team consisted...

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