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3D Textures: Perlin Noise

3D Textures: Perlin Noise

  Volumetric Noise algorithms: In video games, noise algorithms are used whenevery randomness is required. For example water movement is often simulated using a noise function. For such application, it is sufficient to have a noise function which generates a 2D...

Proposal got accepted :)

It got accepted yay My topic of my master thesis which is about the simulation of real time materials for sculpting applications got accepted from the university. The first part will be the creation of an outline. The major sections according to the guidelines are:...

My Master Thesis

My Master Thesis My master thesis will be about the simulation of materials like marble, stone or wood for sculptin applications. The work will include a demo implementation where the user can sculpt objects by using various tools in VR(Virtual Reality) using HTC...
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